sipanna.blogg.se

Sneaky ninja fails
Sneaky ninja fails










sneaky ninja fails sneaky ninja fails

When making ranged sneak attacks, the ninja gains a +1 circumstance bonus on each sneak attack damage die. This range increases by 10 feet for every 3 levels the ninja possesses. The benefit of this ability does not stack with any other effect that increases critical threat ranges.Ī ninja with this trick increases the range at which she can apply her sneak attack damage by 10 feet. The critical threat range for any specific type of thrown weapon increases by one (for example, a shuriken has a critical threat range of 19-20 instead of 20) when this ability is used. The ninja can decide to create an ordinary smoke bomb or add poison to this smoke bomb as normal.Ī ninja may gain any Combat feat that she qualifies for in place of a ninja trick. The DC of this saving throw is equal to 10 + half of the ninja’s level + her Wisdom modifier. Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for 1d4 rounds. Bleed damage bypasses any DR the creature might possess. Bleed damage from this ability does not stack with itself. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding creatures take that amount of damage every round at the start of each of their turns. This attack causes the target to take 1 additional point of damage each round for each die of the ninja’s sneak attack. Table: Ninja Tricks Ninja TrickĪ ninja with this trick can cause living opponents to bleed by hitting them with a sneak attack. Only one of these talents can be applied to an individual attack, and the decision must be made before the attack roll is made. Talents marked with an asterisk add effects to a ninja’s sneak attack. Unless otherwise noted, a ninja cannot select an individual ninja trick more than once. She gains one additional ninja trick for every 2 levels attained after 2nd. Starting at 2nd level, a ninja gains one ninja trick.












Sneaky ninja fails